Tasked with examining the portrayal of a psychological condition in new media , I chose to look at dementia as represented in the game Spiritfarer by Thunder lotus studio. I found that the charter of Alice in the game was accurately portrayed as having dementia in the game and met most criteria set out by the ICD-11. I presented this critical analysis in video form.
Tasked with redesigning and updating Titans swim club website. With this project I aimed to overhaul the Titans swim club website making it simpler for everyone to use and give it a modern and up to date look while and a cleaner brand . This involved lots of iterations and research as well as becoming familiar Sports engine motion the CSM hosting required for the site.
Tasked with creating a full app protype in Figma from scratch to tackle the issue of misinformation . After conducting user research and interview I identified the ways people got their news and why the fell for misinformation. I decided to create an app with a overleaf page similar to google assistant that would Ai review of each news source and link to other credible sources..
Tasked with conducting a observational study on a child and compare their development to existing reach on childhood development. I chose to conduct a 3 by 10 minute time sample and then a event sample with an 18 month old child . An anonymised and nonconfidential details where then used to make a poster with comparison of literature.
Tasked with creating a poster in affinity photo about any psychological event. My poster inspired by 1960-1980s graphic design pushes away the modern rules of graphic design and trys to crete something unique and indicative of the time. I used collage techniques to go through old magazines and cut out items for a rainbow design.
Tasked with examining men's dating preferences. Me and my team conducted a thematic analysis of data collected from an open-ended survey from participants in IADT. The research found a primary theme of narcissism with two secondary themes of Self- importance and dehumanisation. This reach was presented in a Full lab report on the topic.